If a skill does, for example, 100 damage by default and you have 200% Crit Damage, you’ll deal 300 damage on critical hits. It deals an extra load of damage equal to the Crit Damage stat. This type of Hit offers no advantages or disadvantages. The damage a Champion deals is just the basic output of the Skill. It decreases the damage by 30% (including all bonuses) and does not activate certain effects. He won't be able to place a Debuff on his opponent. This is essential in performing burst attack in Arena or Dungeon Boss minions. A chance of a Skill landing as a Critical Hit is reduced by 15% Raid Shadow Legends Decrease Turn Meter is a skill that decreases the Turn Meter of one or multiple enemy Champion’s, to prevent them from taking their turn first before your Champions. If the attacker has an Affinity disadvantage: An extra 15% chance of a Skill landing as a Critical Hit A 30% chance of a Skill landing as a Strong hit If the attacker has an Affinity Advantage: Champions and enemies alike have affinity and each have its own strength and weakness versus the other affinity. Watch our video about Champion Affinities to learn more about this game aspect. Void is neutral and isn't impacted by the advantages or disadvantages of the other Affinities Magic is blue, Spirit is green, Force is red, and Void is purple.Įach Affinity is stronger or weaker when used against the other ones: Affinity is one of the main characteristics that influence Champion's Skills and damage output in a battle.Įvery Champion in RAID: Shadow Legends has one of four Affinities, each associated with a color.
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